by: Bee Delores
September 23, 2024
6 min read
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The highly anticipated Borderlands movie, based on the popular video game series, had all the makings of a box office hit.
With a star-studded cast including Cate Blanchett, Kevin Hart, and Jack Black, and directed by the well-known Eli Roth, the film was expected to perform well.
However, the reality turned out to be far different. The movie has concluded its box office run, and the numbers are anything but promising.
Let’s dive into what happened and why this action-packed film didn’t manage to draw crowds.
When it comes to box office performance, Borderlands fell significantly short of expectations.
The movie grossed only $15.48 million in the United States over its entire run, while its overseas earnings weren’t much better.
Combined, the global box office total barely crossed $35 million.
This is particularly concerning given that the film’s reported budget was much higher, making it difficult to justify the final earnings.
The movie failed to recover over 71% of its production costs, effectively classifying it as a financial flop.
Several factors contributed to the film’s lackluster box office performance. For starters, the competition during its release period was fierce.
Films like Deadpool & Wolverine, It Ends With Us, and Alien: Romulus were dominating theaters, making it hard for Borderlands to find its footing.
Despite its strong cast, the movie didn’t manage to stand out among these blockbuster releases.
Another key issue was that Borderlands is based on a video game series with a very specific fan base.
While fans of the games were excited about the adaptation, the movie may not have resonated with general audiences who weren’t familiar with the world of Pandora, treasure hunters, and alien monsters.
Without broad appeal, it struggled to attract a wider audience beyond gamers and sci-fi enthusiasts.
For those unfamiliar with the Borderlands story, the film follows Lillith, an infamous treasure hunter with a mysterious past.
Lillith returns to her home planet of Pandora on a mission to find the missing daughter of Atlas, the universe’s most powerful and ruthless businessman.
In her quest, she assembles a team of misfits, each with their own baggage and skill set.
Her unlikely crew includes:
Together, they navigate Pandora’s dangers, battling alien monsters and vicious bandits while trying to protect the girl who may hold the key to unimaginable power.
The fate of the universe might be in their hands, but their journey is about more than just survival—it’s about the bonds they form along the way.
Attribute | Details |
---|---|
Director | Eli Roth |
Writers | Eli Roth, Craig Mazin |
Main Cast | Cate Blanchett, Kevin Hart, Jack Black, Jamie Lee Curtis |
Release Date | 2024 |
Production Budget | Estimated $125 million |
Worldwide Box Office | $35 million |
US Box Office | $15.48 million |
Genre | Sci-Fi, Action, Adventure |
Source Material | Based on the Borderlands video game series |
On paper, the cast alone should have been enough to draw significant interest.
With Cate Blanchett leading the way as Lillith, alongside comedic heavyweights like Kevin Hart (Roland) and Jack Black (Claptrap), as well as Jamie Lee Curtis and Gina Gershon, expectations were sky-high.
So why didn’t the film’s ensemble translate into box office success?
One possible reason is that, despite the big names, the characters may not have connected with the audience in a meaningful way.
While fans of the game might have appreciated the portrayals, general audiences might have felt detached from the characters’ quirky dynamics and outlandish personalities.
The story’s tone, mixing humor with dark, action-filled moments, might not have struck the right balance, making it hard for non-fans to fully engage with the film.
Adapting video games into films has always been tricky, with a mixed history of success and failure.
Movies like Sonic the Hedgehog have found ways to win over both fans and new viewers, while others like Warcraft and Assassin’s Creed struggled.
Borderlands unfortunately falls into the latter category.
Part of the difficulty lies in translating the immersive experience of a game, where players control the action, into a passive movie experience.
Fans of the Borderlands games are accustomed to the colorful, chaotic world and the endless customization options available to them.
The movie, despite its visual effects and action sequences, couldn’t replicate the interactive aspect that makes the games so popular.
In essence, the film became a passive retelling of what fans already knew, lacking the dynamic engagement that comes with playing the games.
Timing is everything in Hollywood, and Borderlands picked a tough time to release.
Competing with heavyweight blockbusters like Deadpool & Wolverine and Alien: Romulus was always going to be a challenge.
Both of those films came with built-in fanbases and mainstream appeal, drawing significant crowds to theaters.
In comparison, Borderlands struggled to gain traction, especially with younger and more casual moviegoers.
Looking back, there are a few things that might have helped Borderlands avoid its box office fate.
Marketing could have played a bigger role in reaching out to non-gamers, positioning the film as a unique sci-fi adventure instead of focusing primarily on fans of the video game series.
The film’s release date may have also worked against it, as it was squeezed between massive, highly-anticipated films.
Additionally, the storytelling could have been fine-tuned to appeal to a broader audience, perhaps focusing more on emotional depth and character development, rather than action and humor alone.
These small adjustments might have made the film more relatable to casual viewers.
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